This base price is used when selling directly from the sales stocks and is the same no matter the settlements or the markets. Every item in the game has a base price that is constant. The market is a kind of entity that has items and market prices. – They do not seem to participate in the economy of the game. – They exists depending on the level of settlement (a village has baillifs, a town “earn” new guards, etc) – it is important to note that hiring people therefore increase the settlement population. – they are drafted from the unemployed pool when any business “hire” someone – When unemployed find a job, they are replaced by others unemployed (spawn!) – They always exist in some quantity in every settlement. – they share the favours/relationship with others characters.
– they can expand population of settlements by having children. The first 3 categories are actively involved in the economy of the game. The population is simply the sum of all the characters that can be separated into 4 categories The counter part is that higher tier settlement push the individuals to be less active. Settlement development rely on population and public money investment to unlock new office and new public services. A settlement is a village (that becomes a town, then bigger, etc).Įach settlement has one market, its own population and its businesses. If something is wrong, please comment about it.įirst let’s talk about the settlement entity. I do not pretend to understand or know all the things about the game : keep in mind that there still is things unexplained in this guide. When you’ll be able to draw the line between what is abstracted and what is actually simulated, most game mechanics will become much more clear. So the first thing is to understand at least partially what is going on. The core of the game revolve around a simulation of individuals. It’s intended use is to look at the “index” on the right of the guide to go the section you are interrested in. It might never be complete, but I believe it already will be very useful to some people. Hopefully this guide will serve all the players who wants to play it but were discouraged by the obscure documentation. It is an old game by now, but it really is a unique hybrid of economy, strategy and the sims which si why I think it deserve my personnal investment. And it is so incomplete I hesitated before publishing it.
#The guild 2 renaissance steam charts full#
“why this item sells a lot this year and then doesn’t sell at all?” ?Īfter one full day of doing this (I’m a maniac) I ended up with what seems to be the deepest guide about game mechanics of the guild 2. I was questionning “why is there so many people in his inn and none in mine ?” “what makes people go to church ?” I’m spending my time inside the scripts files to try to make sense of it all. The problem is that it is undocumented or, in the best case, very vaguely documented. The whole economic system is very difficult to grasp. An attempt at explaining the game mechanics.